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Guides & Tips5 min read

What Is RR in VALORANT? How Rank Rating Actually Works

RR (Rank Rating) is the 0–100 bar inside every VALORANT rank tier. Riot documents the four factors that move it: win/loss, round differential, performance bonus, and convergence with MMR. Here is the breakdown from official sources.

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Ascend

Published 21 Jun 2026

Official VALORANT rank emblems Iron to Radiant ascending as a glowing rank ladder

Table of contents

  • The four factors that move RR
  • Party-size adjustments
  • What's not a factor
  • Sources

5 min read

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RR (Rank Rating) is the 0–100 progress bar inside every VALORANT rank tier. Hit 100 and you promote. Drop below 0 and you demote. Every ranked match adjusts your RR. Riot published the underlying factors in their How Rank Rating (RR) Is Calculated support article.

This page summarises that documentation. The exact mathematical formula is not public; the components below are.

The four factors that move RR

  • Win/Loss: the foundation. Per Riot, you cannot gain RR on a loss (though you can gain MMR on a loss). A standard ranked win awards approximately 20 RR.
  • Round differential: how decisively the match was won or lost. A 13–4 victory yields more RR than a 13–11 one. The reverse applies to losses: a 4–13 loss costs more than an 11–13 loss.
  • Performance Bonus: applies in Iron through Diamond. Above-average individual performance (KDA, utility, round impact) adds to your RR; below-average reduces it. Ascendant and above run on team performance alone; the individual stat bonus does not apply.
  • Convergence: the largest single factor. Your RR change is scaled by where your hidden MMR sits relative to your visible rank. MMR above rank means larger gains and smaller losses; MMR below rank means smaller gains and larger losses. See our MMR explainer for the underlying mechanic.

Party-size adjustments

Per the same Riot documentation, parties of 5 with a wide rank spread can incur an RR-gain penalty of up to ~90%. The exact reduction depends on how far apart the lowest and highest ranks in the party are. Solo, duo, and three-stack queues are not penalty-affected at the same magnitude.

What's not a factor

A few persistent community claims that are not in the Riot documentation:

  • Surrendering does not refund RR. Surrendered matches count as full losses for RR purposes.
  • Top-fragging in a loss does not produce a positive RR change in Iron through Diamond. Performance Bonus modifies the magnitude of the change but does not flip its sign.
  • Duo-queuing alone does not penalise RR. Only large rank spreads in 5-stacks trigger the documented reduction.
The exact maths Riot uses internally to combine these factors is not public. Any blog claiming a precise formula (e.g. "Win adds X · KDA modifier multiplies by Y") is reverse-engineered guesswork, not official.

Sources

  • How Rank Rating (RR) Is Calculated (VALORANT Support)
  • Rank Rating (RR) for Iron through Ascendant Ranks (VALORANT Support)
  • Ask VALORANT: Rank Rating Edition (PlayValorant)

Frequently asked

How much RR do you gain per win in VALORANT?

Per Riot's support article, a standard ranked win awards approximately 20 RR. The exact value varies by win/loss, round differential, performance bonus (Iron to Diamond), and how your MMR compares to your visible rank.

Can you gain RR from a loss?

No. Per Riot's documentation, you cannot gain RR on a loss. You can, however, gain MMR on a loss; strong individual performance still adjusts your hidden rating upward even if the team loses.

Does Performance Bonus work at all ranks?

No. Performance Bonus (the individual-performance modifier) applies in Iron through Diamond. Ascendant and above are evaluated on team performance only; individual stats do not adjust RR.

Are there party-size penalties on RR?

Yes, but only at the high end. Parties of 5 with a wide rank spread can see RR gains reduced by up to ~90% per Riot's documentation. Solo, duo, and three-stack queues are not affected at the same magnitude.

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